Project Get Flamed! : A Ground-Up Initiative
While gaming is an avenue for many youths to relax and have fun, it's difficult to deny the normalisation of deep-rooted toxicity within the gaming community. The lack of moderation, combined with the anonymity feature, has brought about a rise in toxic behaviour such as poor conflict management, insensitive language towards others and blatant cyber-bullying amongst youths.
Our project seeks to underline the chain of reactions it has amongst gamers and their circle of relationships, and empower youths to take the first step to build a more inclusive, positive gaming community.
How We Started
Ministry of Education What's Your Take - Youth Edition
On 15 August 2020, the team successfully pitched our project idea to the Ministry of Education's Senior Management and was one of the 4 groups selected to receive funding to build our prototypes.
Early January 2021, the team had the opportunity to conduct an asynchronous pilot programme with 34 Tanglin Secondary School students to gather ground sentiments on our project prototypes.
On 23 January 2021, the team was invited to present our project prototypes to the Minister of State for Education Ms Sun Xueling and MOE Senior Management.
Infocomm Media Development Authority Digital for Life Funding
(formerly known as Our SG Fund for Digital Readiness)
On 11 December 2021, the team successfully pitched our project idea to the Infocomm Media Development Authority and received project funding under the Digital for Life Fund.
In December 2021 and February 2022, the team embarked on our Virtual Adventure and Gaming Conversation Series production.
In May 2022, the team was invited to present our workshop on gaming wellness at the Digital for Life Festival and schools.
On 26 July 2022, the team was featured in a Digital for Life movement promotional video (spot us in the video)!
On 4 November 2022, the team received a Certificate of Appreciation from the Chief Executive, IMDA at the Digital for Life Partners' Appreciation Dinner alongside many established organisations.
Where We Are Now
Our team has grown in strength over the months, with a common goal of building a more inclusive, positive gaming community for our fellow youths.
We have partnered many community organisations to strengthen our outreach, and we are excited for what the future holds for us.