Gaming Conversation Series
Understanding Toxic Culture and its Impacts
The Gaming Conversation Series is a reality talk show that hopes to enjoin youths to understand what toxic culture is and its prevalence in the gaming community. Youths would be guided to recognise the impact of toxic culture on their own social circle (ie. friends, family, school).
Toxicity prevails itself as a common theme across various gaming genres, namely;
Multiplayer Online Battle Arena (MOBA) Games
In MOBA games, players control a single character in one of the two teams to destroy the opposing team’s main structure by using strategies.
Examples include Mobile Legends, Smite, League of Legends and DOTA 2
First - Person Shooter (FPS) Games
FPS is a genre of action video game that is played from the point of view of the protagonist. The multiplayer mode involves multiple gamers participating via a network and playing in a shared game environment. The multiplayer mode can take many forms, including:
Capture the flag
Search and destroy
Base (a.k.a assault or headquarters
Last man standing
Examples include Call of Duty, Overwatch and Counter Strike: Global Offensive
Player vs Environment (PvE) Games
PvE gameplay involves the player fighting computer-controlled enemies rather than other players (Player Versus Player).
Examples include World of Warcraft and Final Fantasy
These games have surfaced as the 3 most popular genres of games during research, and corroborated as common genres raised during our pilot study.
Reality Talk Show
Candid Conversations with Resident Gamers
Interviews and surveys are carried out with youth gamers, friends of gamers, parents and teachers to understand their views and perspective on toxicity and its repercussions.
Resident gamers will then be invited onto the talk show to advice and discuss the various real scenarios and queries from the community.
Youths would be able to hear from the gamers of the various genres on their personal experiences gaming and their encounters with toxicity, and understand strategies that can be adopted to combat such experiences.